Which Columns Yield the Greatest T-spin Continuations and Efficiency? Why do they call me the Galactroll? Because on the Turtle Rock Studios, I posted 600+ pages of high-quality Galactoid threads! Maximise global rather than local efficiency, like in the case of deciding to upgrade from a 2G double to a Tetris.Go for clean T-spins as far as possible to minimise skimming, which reduces APM. You should choose between downstacking combos or T-spins/tetrises if the former is more relevant or efficient, depending on the situation.It does not include timing + risk assessment (like knowing when to downstack, cancel garbage instead of accept, awareness of whether a T-spin blocks garbage hole etc.).Efficiency number is not absolute – if, for instance, one side is upstacked, and you only have to fill in a few pieces to get a Tetris instead of a T-spin, go for the former, if it is more efficient.For more complex setups like b2b TST, or DT-cannon, upstacking it completely may not be worth it, unless it is a situation whereby it is convenient, like one side is already mostly upstacked, so you just have to fill in a few pieces.T-spins formed out of garbage = more efficient.Sometimes it is better to upgrade it to a Tetris to maximize global efficiency) (According to Caffeine’s multiplayer metrics guide, a 2G double may seem very efficient however, this only considers LOCAL efficiency values, and not GLOBAL ones. It does not take into consideration that Amemiya downstacks a lot, and maximises ADPP, while Kazu maximises APL Combos get shit points in PPT score system Because the score in PPT is biased over b2bs, since Kazu sustains b2bs a lot (it gives 50% more score).Yet Amemiya wins slightly more rounds than Kazu.If you watch Amemiya vs Kazu FT50 matches, you will notice that Kazu’s score is almost always higher than Amemiya.T-spins should maximise ADPP, not just APL or APP.It is not just Attack per line (APL) or Attack per piece (APP), as those pieces do not take into account downstacked defences.Efficiency therefore = total defence and offense per piece (ADPP = attack + downstacked per piece).(Based on Caffeine’s multiplayer metrics research) Always stabilise stack before attempting a T-spin!įor more information on better stacking using soft-drops + filling of cavities, see my Proper Stacking section at.Must stack well before attempting T-spins – if you cannot stack well, you cannot continue T-spins, as it leads to stacking over holes etc., which leads to skims -> break b2b etc.
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